PC Engine CoreGrafx Mini Review: A Contender For Gaming’s Best Mini-Console
The mini-console market already has a few classics amid its various ‘Classics’. The Nintendo Classic Mini: Super Nintendo Entertainment System (aka the SNES Mini) is a pocket-sized superstar bursting with 16-bit delights; and last year’s Mega Drive Mini pushes its fiercest rival of the early 1990s close, too, with 42 games that range from absolutely essential to fascinating curios.
Into this competitive market now steps a new challenger: the PC Engine CoreGrafx Mini (as it’s called in Europe), or the PC Engine Mini, for the sake of convenience. If the console means nothing to you, it’s likely for one of two reasons. One, you’re young enough that you don’t remember the 1990s, when this NEC-manufactured system went head to head with SEGA and Nintendo’s 8- and 16-bit consoles (and, in a few places, spanked them). Or two, you lived in a territory that the PC Engine never properly reached, to any meaningful extent. Myself, I’m in the second category.
As someone growing up in the UK, the most I really saw of the PC Engine was in gaming magazines, where there’d be occasional features on the console, and the rare review of a game or two. But it was really an import-only system for the most part, with a super-limited release of the PC Engine rolling out in Blighty in 1990, the same year as the Mega Drive.

It was normal to have a SEGA Master System or a NES at the time; and if you didn’t have one, you can bet a best pal did, and you’d be round theirs as often as possible, playing games that seemed amazing at the time but really weren’t (looking at you, ). But not once did I ever crash through a friend’s front door to find them sitting in front of a PC Engine with a copy of sticking out of it.
Which is why the PC Engine Mini is so appealing to me: it’s what I couldn’t have, as a kid. It’s a console that lived in the back pages of magazines, in listings from games importers, next to prices that 10-year-old me sure couldn’t afford. Its (initially) exclusive games were always mysteries. Just how would the platformer – aka elsewhere in the world, and starring a character who kind of became the PC Engine’s de facto mascot – compare to Mario or Sonic?
The PC Engine Mini is both wholly old-school and wonderfully brand-new to me – and I expect the same to be true of thousands of others out there, whose curiosity about the system was never satisfied in the 1990s. Plugging it in, in 2020, some 30 years after its brief flirtation with British gamers, the thrill is akin to firing up a proper 21st century console. I feel the same rush of discoveries to come that I had when I brought home my Switch, or first powered up my original PlayStation 4. This is, surely, what passionate gamers really want from the medium: the new, the unexplored, regardless of what era the games in question originated from.
Presentation wise, the PC Engine Mini is superb. The system itself is only, actually, slightly reduced in size compared to the original console, which was already a tiny thing – and next to other mini-consoles available right now, it sure looks the part. In the US, this is being released as the TurboGrafx-16 Mini, a downsized version of that territory’s chunky redesign of the PC Engine (for whatever reason, the US market was deemed to not favour a diminutive product, so the console was pumped full of aesthetic steroids and came out closer to SEGA’s Master System in size). And the Japanese market gets the PC Engine Mini in its traditional white casing, rather than Europe’s grey plastic.
There’s no power-indicating light on the console – instead, a green switch needs placing to the ‘on’ position, revealing a red strip that shows that it’s running. This switch also moves across a small piece of plastic that would, on the original PC Engine, lock a game card in place (the slot for which is semi-recreated here). On the back there’s only an HDMI out and an AC adapter port (only a lead is included – you’ll need your own plug), and on the front are two USB ports for controllers, of which only one is supplied out of the box. Which is a big shame, given how several of the 57 included games support two (or more) players.

Arguably, it’s what’s on screen that counts, though – and the PC Engine Mini really shines here. You can flick between the English games, listed as TurboGrafx-16 releases, and PC Engine Japanese ones; and when you do, the menu changes from black to white (or grey, if you want to keep it that way), and the music changes. Be warned: both menu melodies are deceptive earworms that will burrow into your brain with ease, ready to be cheerfully hummed as you make yourself a brew later in the day.
Every game is displayed with the number of players it can support (though, again, you’ll need to buy extra pads and potentially a multitap separately to actually enjoy multiplayer fun), and games can be arranged in A-Z or release date order. All the while, cute little anthropomorphised PC Engines, as seen in the game , wander and tumble around in the background.
Each title has four save states, and upon selecting one to play, you’re treated to a little animation of the game card sliding into place – or a CD-ROM starting up, in the case of the releases collected here which were playable on the PC Engine’s CD-ROM attachment (for example, the role-playing compilation , Hideo Kojima’s cyberpunk adventure , and the sci-fi side-scrolling shooter ). A few different filters are available, including one that presents each game as being played on the handheld TurboExpress/PC Engine GT. It’s an option, but not one you’ll look at more than a couple of times, due to its massive reduction of playable screen size (you’ll need to shuffle in close to get anywhere).
Emulation for the PC Engine Mini has been handled by M2, a company with a fine track record of such work on retro titles, having been responsible for the SEGA AGES series on Switch and the 3DS’s 3D Classics range. The hardware is produced by Hori Co, Ltd, which specialises in fighting sticks, headsets and more – i.e., it too has a good pedigree with this kind of thing. And, certainly, the pack-in control pad is a fine thing to hold. Its turbo switches will (and do) come in handy for a number of the console’s shooters, and while the d-pad is perhaps a little stiff at first, making precision platforming a little fiddly, it eases with use. The pad’s lead is long enough that you can comfortably slouch on the sofa with the TV several feet away.
But what about those 57 games (32 Japanese, 25 English), eh? There are some that gamers of, let’s say, a certain vintage will immediately recognise as they came to all manner of consoles and computers – the likes of the classic shooter , Capcom’s aka the tough-as-nails , SEGA’s and , and a handful of Bomberman games. And these are all perfectly presented, with instant-click gameplay and bright, popping visuals (the PC Engine wasn’t a true 16-bit console, but it could chuck out some impressive stuff, especially with the CD-ROM titles). The games here that you already know to be all-timers remain just that: evergreen attractions that are just as great to play with the title screens in Japanese as they were back when you first played them.

As for Bonk, aka PC Kid, aka PC-Genjin? There are three games here starring the prehistoric hero. The game is , only Japanese – and a fine, headbutts ahoy romp through dinosaur-infested levels of lava traps and, um, really powerful . is that game’s sequel, and it’s one of the TurboGrafx-16 titles here – a simple, by-the-numbers follow-up that gives you more of the same, but little else. Then there’s a spin-off shooter,, which sees PC Kid get a sci-fi makeover. The character isn’t the same, but their looks are certainly very similar. is a really enjoyable, colourful, funny game that sits in sunny contrast to this Mini’s many serious-face shooters.
Speaking of which: (devil horns in the air for this one), , , , , , , and more are present and correct on the PC Engine Mini, which will be gaming manna from bullet-hell heaven for fans of the shooter genre. Those who like a good, old-school role-player are taken care of, too, with and its sequel shamelessly ripping off Zelda but doing it well, welcoming same-sofa multiplayer adventuring (if you can stretch to the extra gear), and and its sequel included in their remade forms, in both English and Japanese.
Whereas a lot of games on the Mini are perfectly playable in their Japanese guises, with menu text in English, some are wholly impenetrable, sadly. It’s amazing to have , a legitimate all-timer for me, included here in its three-act form, with voice acting and animated cutscenes. But Hideo Kojima’s best game (don’t @ me, it’s true) is a graphic adventure that’s so driven by text (outside of a handful of shooting sections) that unless you can read what’s on screen, any progress whatsoever is only ever going to be at random. There are no subtitles for the voice-overs, either.

is a version of croquet that’s practically unplayable, and the same is true of , a travel-based digital board game a little like . There’s not enough games on here that are impossible to follow for the criticism to really impact the overall impression; but damn, would I ever love to play through again, on a legitimate piece of hardware, a completely legal release, all ship-shape and Bristol fashion. I guess I just need to learn Japanese (or patiently continue to wait for Konami to do the right thing and reissue the Mega CD version of , the only one translated into English).
Another genuine classic that’s become rather tough to find, legally, is – the original, 1993 release of , exclusive to the PC Engine CD and only available in Japan until its (translated) PlayStation Portable remake of 2007. If you’ve ever played, and loved, (and really, why wouldn’t you have?), this is the game that comes directly before it, chronologically. The beginning of is the end of , if that makes sense. A huge critical hit that was hard to find in the West, playing in 2020, on new hardware, is quite the thrill.
There are plenty of other games worth mentioning here, worth highlighting, but for this piece’s sake, it’s best I save a ‘top 10’ picks for another occasion (or, like, DM me). Suffice to say that whatever your genre of choice, there’s something here for you on the PC Engine Mini – and chances are, it’s a good example of its kind. (Okay, maybe not .) Strip away the games that aren’t easily understood, and the very few that are pretty bad (albeit never bad), and you’re left with a heap of amazing experiences that – unlike other Minis out there – will very possibly be completely new to you.

And that’s the USP of the PC Engine Mini, in comparison to the SNES Mini and the Mega Drive Mini and their ilk. Those little consoles are brilliant time capsules of throwback fun, and each has games included that hold up brilliantly in the 21st century. But they are reminders of what you had, flashbacks to a childhood spent passing pads to blast through levels, and bruising best friends on . Playing with the PC Engine Mini is like unlocking a secret gaming history that you only ever heard whispers about, or caught fleeting glances of. I’ve already spent a number of brilliantly rewarding hours in its company – more than I have the SNES and NES Classics, because these games are to me, and not readily available elsewhere. I’m feeling my way through them, through most of them, for the first time. That’s so fulfilling, and exciting, and I don’t see myself stopping any time soon.
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